PTRS KNF

The printed artifact of my dream as it exists now is mildly different from the original aesthetic I was trying to achieve, however it still is relevant to the pre-conceived concept behind its creation. Tinkercad provides a versatile bank of geometric shapes and symbols that equip any desired design with an easily workable base for further construction and manipulation. During the beginning constructive practice of my object, the “Plumbing Knife” I anticipated a fairly easy process of replicating its subconscious design with Tinkercad. The overall simplistic visualization of the knife inquired a physical makeup of a smooth flat black handle without a hand guard about 5 inches long. The blade itself was about 3 inches in length and dotted with segments of rust. This design however, was not entirely attainable through the operational steps of Tinkercad regardless of how basic and symmetrical the knife was upon its conception. Only a few particular Shapes made available with the use of Tinkercad helped me construct the beginning stages of my design, particularly the half cylinder and cube which were used in the handle of the knife to add more width and dimension. Large cubes were also included to acquire negative space for evening out and cutting the object down in a symmetrical fashion. The finished design of the knife is now about 7 inches in length to accommodate the exact gripping width of my own hand.

X Axis: 22.60 mm

Y Axis: 177.00 mm

Z Axis: 12.00 mm

Adobe illustrator was critical to the knife’s further manipulation and development after adding as much as I could with tinkercad. With Illustrator, I was able to use the line and pencil tools to create precision curves and symmetry necessary for establishing the subtle grooves of the knife’s handle. The ability to interface Illustrator with Tinkercad in order to complete the design was a great help in specifying and defining my object’s few, however very particular features. The overlaying concept for the knife’s physical manifestation has not necessarily changed but has branched out into a few new, and still related concepts. How can the process of cognitive archaeology refine physical understanding of subconscious imagery predicated on past, future, and present emotional constructs? This guiding question for my research still remains as such, although the entirety of the design and building process has given me a reason to approach the similar question; what does it mean to hold a physical element of a dream, and is there a new relationship established between that element upon an experience of physical interaction? I have made the purpose of this research and object development pertinent to the analysis of self and attachment, presented as entirely personal. The object’s use or “value” is entirely exclusive in relationship to my own needs and questions.