Table Top Role Playing Games for Youth – Literature Review
This research project would collaborate with Solarpunk Creations to review educational tabletop games for young people, including Hero Kids and similar systems. It would assess game themes, learning goals, and curriculum potential, helping inform the Center’s educational work.

Indigenous Futurism Curriculum
Collaborate with Michael Joseph (the Center’s Assistant Director) and the Native Pathways Program to create lesson plans exploring Indigenous Futurism, and emphasizing storytelling, future-building, and cultural resilience.

Coyote & Crow Fan Zine
Work with the creator of the Coyote & Crow tabletop role playing game, the Evergreen students’ “Indigenous Futurists Society”, and other partners to produce a colorful, interactive zine introducing the game to new audiences. The zine would be distributed at events – explaining how to play, highlighting the game’s connections to indigenous futurism, and discussing why that matters.

Zine: How to Protest Effectively
Create a zine about organizing safe, effective protests. It would include tools for reflection and purpose-setting worksheets; checklists on goals, safety and strategy; the logic model framework; and alternatives to protesting (such as Gene Sharp’s 198 methods of nonviolent action). The project would research existing works to see if they could be used or amplified, and might collaborate with the Arcades Project student club.

How to Steal the Moon – Project Management 101 Workshop
This interactive workshop would explore the basics of project management through the lens of Gru’s moon-heist plan in the movie Despicable Me, including defining goals, timelines, planning, evaluation, and applying real-world tools like logic models. (A draft by Center staff was to be presented to the “Edible Campus” program.)

Sustainable Design Thinking Workshop
A hands-on workshop introducing sustainable design thinking, regenerative design, basic project management skills, and decision-making frameworks. It can be paired with other climate literacy activities and can help students design sustainability solutions.

Solarpunk Pattern Language Card Deck
Students would create a classroom-friendly card deck about solarpunk ideas, based on Doug Schuler’s “Civic Intelligence” pattern language, and including QR codes linking to videos or articles. They would use Canva, draw on the “Solarpunk Futures” game, and might collaborate with Schuler.

Eco-Fairies tabletop role playing game
Students would build tabletop and digital versions of an educational game teaching environmental literacy and resilience, using the Cypher, Twine, and No Thank You, Evil! systems. Themes might include local ecology, climate skills, and reflection-based learning; and Timberland Library staff, Evergreen faculty Sam Saltiel, and GRuB’s TEND curriculum developers might collaborate on the project.

Climate Careers Poster Project
Create a poster highlighting the variety of sustainable career paths, including unconventional green jobs and work in nine areas important in solarpunk visions of the future. With the support of Academic & Career Advising, it could feature examples of alumni promoting sustainability in different sectors (e.g. arts, marketing, engineering, and health), and highlight partner organizations. It would emphasize that almost every job can be a green job.

Fact or (Science) Fiction Game – 2.0
Update and expand this climate-focused trivia game in multiple formats, developing new questions, categories, and delivery options. In addition to a new version of the cards, explore creating digital versions using quizzes, Jeopardy-style formats, or Kahoot! to allow classroom and online engagement.

Public Climate Games Database
Update and expand the Center’s Excel database of public climate-related educational games, assessing how they engage users, their educational value, and their suitability for classrooms use. It might also categorize the games by theme and platform and provide short writeups or links for educators.

Student Success Stories
Compile a list of students who have participated in the Community Internship Program through the Climate Center, and reach out to interview them about whether and how the program has shaped their work.

Cascadia Bioregion 101 Lecture
Develop and deliver a special lecture introducing Cascadia’s ecological and cultural identity, its indigenous history, climate risks, and potentials for resilience. Possible speakers include Evergreen faculty member Sarah Hamman, Rachelle Martin from Cascadia Now!, and Sam Burr.  (Michael Joseph, the Center’s Assistant Director, has developed a plan for this project.)

Climate Career Listening Project
This project would introduce students to various career paths advancing climate action and sustainability. By collaborating with Academic and Career Advising and community organizations, gathering insights through interviews with working professionals, compiling resources, and offering students opportunities to engage directly with professionals, the project would offer practical career guidance. (It might also produce podcasts.)