{"id":128,"date":"2013-07-30T07:43:21","date_gmt":"2013-07-30T14:43:21","guid":{"rendered":"http:\/\/blogs.evergreen.edu\/soundforfilm\/?page_id=128"},"modified":"2016-02-05T11:03:02","modified_gmt":"2016-02-05T19:03:02","slug":"soundscape-project","status":"publish","type":"page","link":"https:\/\/sites.evergreen.edu\/soundforfilm\/soundscape-project\/","title":{"rendered":"Soundscape Project"},"content":{"rendered":"<p>Soundscape projects. Due Tuesday. 1 \u2013 2 minutes<br \/>\nField recording and editing exercise using Peak, Digital Performer, and field recorders.<\/p>\n<p>Scenerio 1: You arrive at the F-Lot trailhead. As you\u2019re making your way down the trail you stop to observe some flowers. Upon picking a few flowers you are surprisingly stung by a couple of bees and begin to faint. You are slowly awakened by a constant hum and find yourself weightlessly being lifted into an unidentified object. The door shuts.<\/p>\n<p>Scenerio 2: You get home after a long day at work. You make yourself a drink and rummage through the kitchen looking for something to eat. You are sitting on your front porch relaxing and enjoying a beverage while reading the newspaper. All of the sudden the area becomes quiet. A beam of light shines down and the wind picks up. You walk out to look up and are immediately blown to bits by a laser.<\/p>\n<p>&nbsp;<\/p>\n<p>Must include: sound effects (objects, actions), ambience (landmarks, location), vocals (breaths, grunts, dialogue), digital effects, perspective, and transitions.<\/p>\n<p><strong>Steps of Production:<\/strong><\/p>\n<p>1. Brainstorm and break your desired scenes down to a location. Example: driveway, house, kitchen, porch, front yard.<\/p>\n<p>2. Make a list of sounds for each scene.<\/p>\n<p>3. What transitional sounds are you going to use from scene to scene.<\/p>\n<p>4. What ambience sounds will you use for each scene.<\/p>\n<p>5. What source sounds and digital effects will you use for special effects.<\/p>\n<p>6. What perspective will you be recording your sounds from and how will that transfer to your listener. Example: close up sounds gives the listener a sense of texture, intimacy, and a detailed visual. Wide shots gives the listener a wider perspective that includes a sense of space, location of the character within that space, and distance that may include many objects or actions within the scene.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Soundscape projects. Due Tuesday. 1 \u2013 2 minutes Field recording and editing exercise using Peak, Digital Performer, and field recorders. Scenerio 1: You arrive at the F-Lot trailhead. As you\u2019re making your way down the trail you stop to observe&#8230; <a class=\"more-link\" href=\"https:\/\/sites.evergreen.edu\/soundforfilm\/soundscape-project\/\">Continue Reading &rarr;<\/a><\/p>\n","protected":false},"author":142,"featured_media":0,"parent":0,"menu_order":3,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_mi_skip_tracking":false},"_links":{"self":[{"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/pages\/128"}],"collection":[{"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/users\/142"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/comments?post=128"}],"version-history":[{"count":0,"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/pages\/128\/revisions"}],"wp:attachment":[{"href":"https:\/\/sites.evergreen.edu\/soundforfilm\/wp-json\/wp\/v2\/media?parent=128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}