{"id":138,"date":"2019-04-24T17:53:30","date_gmt":"2019-04-25T00:53:30","guid":{"rendered":"https:\/\/sites.evergreen.edu\/ruthhayes\/?page_id=138"},"modified":"2019-04-24T17:54:05","modified_gmt":"2019-04-25T00:54:05","slug":"quantifying-and-visualizing-animators-styles-of-motion-an-analytical-and-pedagogical-tool","status":"publish","type":"page","link":"https:\/\/sites.evergreen.edu\/ruthhayes\/quantifying-and-visualizing-animators-styles-of-motion-an-analytical-and-pedagogical-tool\/","title":{"rendered":"Quantifying and Visualizing Animators\u2019 Styles of Motion: an analytical and pedagogical tool"},"content":{"rendered":"<p><em>Art Babbitt is often quoted as saying that \u201canimators follow the laws of physics unless it is funnier otherwise.\u201d In the spirit of this idea, I collaborated with Krishna Chowdary, a physics colleague at\u00a0Evergreen, to design a project in which undergraduates in our program \u201cTrajectories in Animation, Mathematics and Physics\u201d subjected clips of animation to kinematics analysis. The goals of this were for students to strengthen the observational and analytical skills they\u2019d practiced on several real world phenomena using LoggerPro\u00a0and apply them to phenomena in animated worlds in order to begin to develop theories about how and why different animators use or alter the rules of physics in their works. In this presentation for the SAS annual conference at USC, in 2013, I described the project and reported on students\u2019 findings and how they applied them to their own animated works. I assessed this approach as a method for integrating the teaching of physics into the teaching of animation, and vice versa, and for beginning to quantify, visualize and identify stylistic differences in the ways different animators choose to represent motion.<\/em><span id=\"more-300\"><\/span><\/p>\n<p>You can see the actual assignment <a href=\"http:\/\/blogs.evergreen.edu\/trajectories\/assignments\/animation-assignments\/animationphysics-analysis-final-project-part-1\/\">here<\/a>.<\/p>\n<p>Various sources quote Art Babbitt, as saying that \u201cAnimation follows the laws of physics unless it is funnier otherwise.\u201d[1]\u00a0 To explore the limits of this statement as well as make use of it as a focus for our teaching, my co-teacher Krishna Chowdary, physics faculty at The Evergreen State College, and I collaborated on the design of an assignment in which undergraduates in our two quarter (20 weeks) program[2] \u201cTrajectories in Animation, Mathematics and Physics\u201d would analyze clips of animation using LoggerPro, an application for quantifying real world motion.\u00a0 Our goals were for students to strengthen the observational and analytical skills they\u2019d practiced on real world phenomena, apply them to motions in animated worlds and to derive theories from this data about how and why different animators use or alter the rules of physics in their works. \u00a0\u00a0In this paper I\u2019ll describe the specifics of the assignment, report on students\u2019 findings and how they applied them to their own animated works.\u00a0 I will conclude by assessing this approach as a method for integrating the teaching of physics into the teaching of animation, and vice versa, for furthering animation studies by quantifying, visualizing and identifying stylistic differences among different animators\u2019 representations of motion and for its potential for creative play by animators.<\/p>\n<div id=\"attachment_139\" style=\"width: 199px\" class=\"wp-caption alignright\"><img aria-describedby=\"caption-attachment-139\" loading=\"lazy\" class=\"size-full wp-image-139\" src=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/motion-diagram003.jpg\" alt=\"\" width=\"189\" height=\"298\" \/><p id=\"caption-attachment-139\" class=\"wp-caption-text\">An animation timing chart<\/p><\/div>\n<p>A strategy of planning interdisciplinary programs is to organize syllabi around guiding questions.\u00a0 When we were planning Trajectories, Krishna brought up Babbitt\u2019s quote to help formulate the questions around the different ways in which physics, motion, our perceptions of movement and time and change are \u201cfunny\u201d, not only in terms of what makes us laugh but also what is odd or interesting or uncanny about these phenomena.<\/p>\n<p>Students began work in fall with a brief study of physical comedy in cinema, looking at Buster Keaton films and reading excerpts from Noel Carroll\u2019s <em>Comedy Incarnate<\/em>and Henri Bergson\u2019s essay <em>On Laughter<\/em>. I taught basic principles of animation, using zoetrope strip exercises for simple motions; bouncing ball (projectile), walks (rotational), staggers and waves (oscilliatory).\u00a0Students[3] animated short sequences representing physics concepts using drawn and cut-out techniques, practicing how to represent real world physics relatively accurately and how to exaggerate or manipulate motions so as to increase anticipation, for comedic effect, or other expressive purposes.\u00a0 In screenings of works by a variety of traditional and experimental animators, we asked students to observe what they could conclude about the physics of an animated world based on the motions and timing they\u2019d observed in a particular film.<\/p>\n<div id=\"attachment_140\" style=\"width: 515px\" class=\"wp-caption alignleft\"><img aria-describedby=\"caption-attachment-140\" loading=\"lazy\" class=\"wp-image-140 size-full\" src=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/motion-diagram002.jpg\" alt=\"\" width=\"505\" height=\"382\" srcset=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/motion-diagram002.jpg 505w, https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/motion-diagram002-300x227.jpg 300w\" sizes=\"(max-width: 505px) 100vw, 505px\" \/><p id=\"caption-attachment-140\" class=\"wp-caption-text\">A physics motion diagram<\/p><\/div>\n<p>At the same time Krishna taught students classical mechanics, including how to use motion diagrams to abstract out and quantify a motion[4], and how to observe and analyze real world physics using motion detectors to gather data in the lab and on a field trip to an amusement park.\u00a0 They subjected video clips to motion analysis using Logger Pro, attempting to derive mathematical formulae that described specific motions.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_141\" style=\"width: 1210px\" class=\"wp-caption alignleft\"><img aria-describedby=\"caption-attachment-141\" loading=\"lazy\" class=\"size-full wp-image-141\" src=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04.png\" alt=\"\" width=\"1200\" height=\"729\" srcset=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04.png 1200w, https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04-300x182.png 300w, https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04-768x467.png 768w, https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04-1024x622.png 1024w, https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/LoggerPro_UpandDown04-676x411.png 676w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><p id=\"caption-attachment-141\" class=\"wp-caption-text\">Screen grab from a Logger Pro analysis of a live-action motion with data columns and graphs of position\/time, velocity\/time and acceleration\/time with curve fit.<\/p><\/div>\n<p>While watching students apply Logger Pro analysis to live-action video clips it occurred to me that we could easily use this tool to analyze animated motion. So we designed the Animation Analysis Assignment, the final one for the quarter.\u00a0 In two parts, it asked students to analyze clips of animated motion to quantify them and then to base original animation on those kinematics.<\/p>\n<p>I hoped that this would kill a few birds with one stone:<\/p>\n<ol>\n<li>It would support our teaching of physics by having students practice applying physics analysis tools.<\/li>\n<li>As they viewed and worked with different animated sequences frame by frame, students might sensitize themselves to the nuances of animation timing and would learn tricks of timing that they could then use in their own works.<\/li>\n<li>There\u2019s a precedent in Visual Arts training to copy old master drawings and paintings.\u00a0 Having students attempt to replicate the kinematics of an animated motion would increase their understanding of timing.<\/li>\n<li>It would shift\u00a0students out of a passive viewing mode that simply follows narrative to one that also pays attention to how design and styles of motion affect viewers\u2019 reception of the works.<\/li>\n<li>Students would develop a more\u00a0objective descriptive language informed by physics as they studied and wrote about animated motion quantitatively.<\/li>\n<li>I wanted them to investigate more specifically what deviations from real world physics might contribute to the humor of a work, and what other reasons besides humor animators might have for imposing different physical laws than we experience in the real world.<\/li>\n<li>I saw this as an opportunity for myself to explore questions about how to describe different animator\u2019s styles of movement and timing, given an\u00a0apparent lack of literature on that in animation studies.<\/li>\n<\/ol>\n<p>The films that we\u2019d screened during the first part of fall quarter were selected based on our readings of excerpts of Furniss\u2019 <em>Animation Bible<\/em>, Wells\u2019 <em>Animation: Genre and Authorship<\/em>, Place-Verghnes\u2019 chapter <em>The Provisional Nature of the Averyan Universe<\/em>[5], and Sifianos\u2019 discussion of McLaren\u2019s comments about animation timing.[6]\u00a0 \u00a0I compiled clips from these films and divided them roughly into two categories, \u201ctraditional\u201d or \u201corthodox\u201d, and developmental or experimental, to use Well\u2019s terms. Students were assigned to compare films with different goals and different production conditions (for example, established studio as opposed to independent).<\/p>\n<p><u>Group <\/u><u>A (\u201corthodox\u201d)<\/u><\/p>\n<ul>\n<li><i>Country Cousin<\/i>, Disney Studios, 1936<\/li>\n<li><i>The <\/i><i>Old <\/i><i>Mill<\/i>, Disney Studios, 1937<\/li>\n<li><i>Scherzo (Weather <\/i><i>Beaten <\/i><i>Melody)<\/i>, Hans Fischerkoesen, 1942<\/li>\n<li><i>Bad Luck <\/i><i>Blackie,<\/i> Tex Avery, 1949<\/li>\n<li><i>Manipulation,<\/i> Daniel Greaves, 1991<\/li>\n<\/ul>\n<p><u>Group <\/u><u>B (\u201cexperimental\u201d)<\/u><\/p>\n<ul>\n<li><i>Pencil <\/i><i>Booklings<\/i>, Kathy Rose, 1978<\/li>\n<li><i>Some <\/i><i>Protection, <\/i>Marjut Rimminen, 1987<\/li>\n<li><i>Gerald <\/i><i>McBoing<\/i> <i>Boing<\/i>, UPA, 1951<\/li>\n<li><i>Steamboat <\/i><i>Willie,<\/i> Disney Studios, 1928<\/li>\n<li><i>Mr<\/i> <i>Tete<\/i>, Jan Lenica, 1959<\/li>\n<li><i>Studie<\/i><i> #<\/i><i>7, <\/i>Oskar Fischinger, 1931<\/li>\n<\/ul>\n<p>In the first part of the assignment, students had to analyze two motions from two clips each, one clip from each category (analyzing a total of 4 motions).\u00a0 First they had to view the clips and reverse storyboard them, drawing thumbnails of what they thought were significant changes in action in each.\u00a0 This step was meant to help them identify which motions within each clip they wanted to focus on.<\/p>\n<p>Once they\u2019d identified specific motions, they had to rotoscope them, either by tracing in the traditional way, or by freehand drawing. This step called for them to familiarize themselves with each motion by stepping through it frame by frame.\u00a0 Several students reported \u201caha\u201d moments through this process as they discovered subtle mid-air pauses, blurs and other devices that animators had integrated into the works.<\/p>\n<p>Then students imported the clips they\u2019d chosen into Logger Pro to motion track them and generate quantitative data and graphs representing position\/time, velocity\/time and acceleration\/time. \u00a0This step required that they impose a world scale, deciding what units of measurement they would depend on (centimeters vs inches) and how they would determine distances.\u00a0 For example, students calculated the length of a mouse nose or \u201cof a scarlet macaw from the tip of a beak to the end of a tail\u201d[7].<\/p>\n<p>After generating graphs, they used LoggerPro\u2019s curve fitting functionality to find mathematical relations that describe the motions chosen. \u00a0Then they had to write a report of their findings.<\/p>\n<p>In the second part of the assignment, students were asked to animate a response using the kinematics of one motion.\u00a0 This required them to think abstractly and strip away the image content and the actual motion to adapt the dynamics and timing to their own work.<\/p>\n<p>Students\u2019 written reports and discussions of their findings show increased physics observation skills and ability to identify how animators manipulate representations of physics and their motivations for altering realistic physics in their work. \u00a0As they studied these different clips, it became clear to them that while Babbitt may have followed the laws of physics unless it was funnier otherwise, other animators have used or misused the laws of physics for a range of reasons in addition to attempting to be funny.<\/p>\n<p>You can see how Babbitt implemented this concept in this clip from Country Cousin\u00a0 (Disney, 1934) where throughout the scene showing the inebriated country mouse, physics are exaggerated for humorous effect.<\/p>\n<p>Consistent with his statement, Babbitt\u2019s work on the drunken sequence in Country Cousin shows significant deviation in how physics is represented from the somewhat normalized motions of the first sequences to the more exaggerated, broader motions of the drunken sequences.\u00a0 This extended sequence is the climax of the cartoon with the most comedy, reflective of traditions of physical humor, but it also, as one student noted, effectively portrays the distortions and disorientations of the experience of being drunk[8].<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-142\" src=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/CountryCousin_fall01-300x221.png\" alt=\"\" width=\"300\" height=\"221\" \/> <img loading=\"lazy\" class=\"alignnone size-full wp-image-143\" src=\"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-content\/uploads\/sites\/465\/2019\/04\/CountryCousin_fall02-300x221.png\" alt=\"\" width=\"300\" height=\"221\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>1)\u00a0\u00a0 Into glass: (Zach) \u201cWhen the mouse has just slipped and begins to fall, the rate at which he accelerates and falls on his face seems to exceed normal free-fall acceleration. In a single frame the mouse goes from standing to flat on his face; once again exaggeration is used in the animation to represent some physical concept.\u201d<\/p>\n<p>2)\u00a0\u00a0 Hat: (Jake) \u201cThe hat falls at a length of .8 seconds and fell a little over 100 cm\u2026 which would be a little more than a meter a second, much slower than the 9.8 meters per second of the practical world and certainly slower than the initial jump.\u00a0 \u2026CC exaggerates the descent of the hat.\u201d (Sam) \u201c\u2026when the hat reaches its apex, its stays there for a few frames. This makes for a funny exaggeration of what would be a correct physical representation of a hat flipping through air.\u201d<\/p>\n<p>3)\u00a0\u00a0 Into bread: (Zach) \u201cIn this case, when two objects collide\u2026 (the umbrella and the bread it comes in contact with), the force not controlled by the main character seems to be greater than the one exerted by the mouse.\u201d (Zach) \u201cthere seems to be a theme here that the physical environment of the mouse\u2019s world is more concrete and therefore harder to affect, at least for the protagonist.\u201d<\/p>\n<p>4)\u00a0\u00a0 City cousin reaction: Corey\u2019s measurements of him \u201cjumping out of his skin\u201d in alarm.\u00a0 Exaggeration helps communicate the magnitude of the reaction, not only for humor, although the exaggeration is humorous. It increases tension, helping the audience feel his alarm and become alarmed themselves.<\/p>\n<p>5)\u00a0\u00a0 Jake\u2019s comments on Country Cousin descent of hat: \u201cSuddenly the world that had such urgency and speed becomes sedated in its newly liquored state.\u201d<\/p>\n<p>Two students (Sasha and Josh) noted constant velocity in projectile motions in Steamboat Willie.\u00a0 The bucket that Mickey tosses at the parrot moves at the same speed no matter where in the arc it is.<\/p>\n<p>Show slide of the bucket toss at parrot in Steamboat Willie, with Logger Pro data points.<\/p>\n<p>This lack of attention to any sort of physics, realist or otherwise, might suggest the learning process that early Disney animators were still going through. On the other hand, as one student commented, it is a short enough flight that you don\u2019t notice the abnormality.\u00a0 Other students noted motions that emulate real world physics, such as Mickey\u2019s fall down the stairs that approximates freefall velocity (Will). \u00a0Other motions employ physics that are conditional and that vary in response to comedic goals or the needs of the plot.<\/p>\n<p>One student (Ian) compared the physics of <em>Steamboat Willie<\/em> with <em>The Old Mill<\/em>, detecting differences in the sometimes exaggerated physics of the former and it\u2019s comedic goals with the more subtle, hyperrealist physics (and imagery, including use of the multiplane) of the latter, that serve to elicit empathy or increase suspense.<\/p>\n<p>Show slide from <em>Old Mill<\/em> of mother bird in nest<\/p>\n<p>Mill blades discrepancy<\/p>\n<p>Students studying a clip from Fischerkoesen\u2019s <em>Scherzo<\/em> noted similar strategies to build empathy.\u00a0 One (Helen) observed that realistic motion helped anthropomorphize the bugs: \u201c<em>Scherzo<\/em> was probably trying to delight the viewers by showing bugs acting with realistic motions in a way we often relate to humans, while mixing in some reminders of their buggy nature.\u00a0 They can do things we can\u2019t \u2013 twist around like the caterpillar, fly like the bee \u2013 but they are still bound by the same laws of physics as us.\u00a0 Showing interesting and clever movements adds to the delight the viewers feel.\u201d [9] Another measured the bee\u2019s speed and compared it to estimates of European honeybee speed to discover that it was significantly slower.\u00a0 She didn\u2019t attempt to draw a conclusion about Fischerkoesen\u2019s intentions for this, but one can easily assume the leisurely pace of the bee, matched with the music, helped draw viewers in and relax them into accepting the conditions of this world. And if you\u2019ve read Moritz\u2019 analysis of <em>Scherzo<\/em> in his article on Fischerkoesen, you might assume the filmmaker had other subversive intentions.<\/p>\n<p>One of the animators who perhaps most exemplified Babbitt\u2019s idea of the relationship between animation and physics was Tex Avery. In their studies of <em>Bad Luck Blackie<\/em>, students confirmed Place-Verghnes\u2019 findings as similar to motivations of <em>Country Cousin<\/em>.<\/p>\n<p>1)\u00a0\u00a0 Josh\u2019s comparison of projectile motion compared with <em>Steamboat Willie<\/em>. \u201cI did not notice the first twelve times I watched that \u2026specific clip how long the whistle lingers in the air.\u00a0 Sure it\u2019s only a half a second, but \u2026it felt like a slap in the face. \u201c<\/p>\n<p>2)\u00a0\u00a0 General:\u00a0 (Fiona) \u201cThe physics are highly conditional, altered for the sake of comedic timing with no real story or reason.\u00a0 When the dog hurls the horse shoe into the air, the laws change to reflect his bad luck.\u201d\u00a0 \u201cI think the animator wanted to make the actions seem bigger\u2026The slowing of the horse shoe built anticipation, while the rapid acceleration gave me the impression that the horseshoe was extremely heavy.\u201d<\/p>\n<p>3)\u00a0\u00a0 General: (Isaac) \u201c\u2026contains a more realistic sense of physics [than <em>Studie #7<\/em>]\u2026They follow basics rules but make up their own ratios for how they should react, gravity exists but perhaps it is 20 m\/s\/s instead of 9.8.\u00a0 The physics also seem to be relative to the scene itself.\u201d<\/p>\n<p>4)\u00a0\u00a0 Jack in the box: (Daniel) dampened sine wave.\u00a0 \u201cThe period T of our motion here is approximately .35 seconds, and the average bulldog is about 25kg, with only about 3\/5 of him actually not acting as the spring\u2026.\u201d<\/p>\n<p>5)\u00a0\u00a0 (Justis) this \u201cseems to be a world with highly malleable physics, based largely on the necessities of the plot. Overall however I would say there is an emphasis placed on rapid acceleration. I found in analyzing the motion of the dog\u2019s hand a he swats a fly on his face that within the passing of a single frame the velocity can be seen to rocket from\u00a0 -21 m\/s to -106 m\/s. In this motion it was difficult to determine a mathematical function to use because it is a very sudden fast movement framed on either side by much slower changes.\u201d<\/p>\n<p>In his comparison of the motions in <em>Manipulation<\/em> with <em>Gerald McBoing Boing<\/em>, one student focused on the effects communicated by oscillatory motions in each, noting that in the former the motion adds energy, while in the latter it drains energy[10].\u00a0 <em>Manipulation<\/em>is Greaves\u2019 fairly self-conscious exercise in cartoon physics with similar exaggerations as<em>Country Cousin<\/em> although framed in the classic trope of the animator \u2018s reflexivity in announcing his own presence and control of the character.\u00a0 The oscillatory motion of the ball in <em>Manipulation<\/em> doesn\u2019t lose kinetic energy. It keeps on going longer than one would expect in a real world situation. It creates a feeling of \u201cplayful excitement\u201d as another student remarked.[11]<\/p>\n<p>The motion in <em>Gerald McBoing Boing<\/em> in contrast deviates from classical cartoon physics.\u00a0 It is minimalist, with specific motions frequently isolated by static holds.\u00a0 In <em>Gerald<\/em> the decaying oscillatory motion of the father bouncing on the springs of his chair expresses his despair at his son\u2019s noisemaking habits. \u00a0The decaying oscillatory bounce is closer to real world physics because it does decay, although clearly the bounce itself is more exaggerated than what would happen if one landed on a chair from the height of the ceiling.\u00a0 In any case, the motion is used with other effects (the fade to black, the audio) to communicate the father\u2019s emotional state.<\/p>\n<p>Another student compared <em>Country Cousin<\/em> with Jan Lenica\u2019s <em>Mr. Tete<\/em> and commented on how the technique of cut-out animation tends towards choppy, disjointed movements.\u00a0 The cut-out pieces are inherently more static than an animated sequence of drawings.\u00a0 The motion style is minimalist in a similar way to <em>Gerald<\/em> with its embrace of the inherent static qualities of the cel animation technique.\u00a0 This student discussed how Lenica\u2019s motion style, contrasting choppy motion with relatively smoother ones contributes to his portrayal of an alienating social system[12].<\/p>\n<p>a.\u00a0\u00a0\u00a0\u00a0 Trevor; the nature of the cut-outs leads to concreteness.\u00a0 Physics never constant, always in flux.\u00a0 But objects landing instantly come to rest.\u00a0 The nature of the art medium determines somewhat the physics that are used.<\/p>\n<p>b.\u00a0\u00a0\u00a0\u00a0 <em>Some Protection<\/em>: Helen\u2019s observations that motions are free and sweeping when she is feeling positive, in the \u201creal world\u201d while other moments like when she recognizes her lack of money, her motion is realistic and constrained. \u201cRealism is used to represent negative emotions or a disconnect from reality.\u201d\u00a0 \u201cThe dreamy atmosphere of the real world \u2013 the worlds outside the institution \u2013 is shown as a circus, something strange and foreign. The correlating surreal motion helps [elicit] a feeling of drifting through life, lost in a strange, bright, demanding world.\u201d<\/p>\n<p>2)\u00a0\u00a0 Conclusion and assessment:<\/p>\n<p>a.\u00a0\u00a0\u00a0\u00a0 This assignment posed several challenges for students.<\/p>\n<p>i.\u00a0\u00a0\u00a0\u00a0 It was complicated, involving many steps that required attention to technical detail without a lot of overt faculty guidance so students had to work independently<\/p>\n<p>ii.\u00a0\u00a0\u00a0\u00a0 It asked them to exercise judgment and problem solving skills.\u00a0 For example isolating a measurable motion that seemed representative of that particular animation, the need to establish units of measurement (\u201ca mouse nose\u201d, \u201cthe length of a scarlet macaw from the tip of a beak to the end of a tail\u201d) as well as weight\u00a0 (the average weight of a bulldog or a horseshoe).<\/p>\n<p>iii.\u00a0\u00a0\u00a0\u00a0 need to identify motions that lent themselves to measurement in Logger Pro,<\/p>\n<p>iv.\u00a0\u00a0\u00a0\u00a0 in writing up findings they needed to develop language to describe their observations, translating them from the quantitative to qualitative.<\/p>\n<p>b.\u00a0\u00a0\u00a0\u00a0 students\u2019 reflections on their work and what they learned.<\/p>\n<p>c.\u00a0\u00a0\u00a0\u00a0\u00a0 Increased understanding of the constructed nature of animation, as evidenced by the ability to separate the fact of a motion and its role in a narrative or sequence, and the abstract qualities of its kinematics and timing.<\/p>\n<p>i.\u00a0\u00a0\u00a0\u00a0 Many focused on creating new animation whose only link to the motion analyzed was that it had a version of that motion in the action.\u00a0 Several incorporated varieties of freefall that they\u2019d analyzed but didn\u2019t do much with it conceptually. \u00a0For these students, the idea of adapting the kinematics, rather than the motion itself was a bit of a stretch.<\/p>\n<p>ii.\u00a0\u00a0\u00a0\u00a0 Some focused on the specific few frames that characterized an animator\u2019s motion for them.\u00a0 Josh, a juggler, was intrigued by the several frame pause at the arc of a whistle\u2019s trajectory in <em>Bad Luck Blackie<\/em> so he focused on that: \u201cMy idea was to take this seemingly unnoticed pause, and bring attention to it through the medium of animated cut-out juggling. I had one of three balls stop moving in the vertical direction and spin for five frames. While that was taking place, the other balls were thrown back and forth between the hands.\u00a0 I can\u2019t say I had much of a goal, per se, I just thought it would be visually interesting, and contrast the fluidity that composes juggling.\u201d<\/p>\n<p>iii.\u00a0\u00a0\u00a0\u00a0 The analysis of animator\u2019s motions led several of the science students to abstraction, the representation of mathematical concepts or an exploration of musical structure:<\/p>\n<p>1.\u00a0\u00a0\u00a0\u00a0 Joel: adapting simple harmonic oscillation from <em>Manipulation<\/em> to create an abstract sequence, <em>Period<\/em>, with the goal of showing how harmonic motion and circular motion relate. \u201cThis piece is an exploration of the sublime mathematics of the circle, and how trigonometric ratio functions and pi bridge the gap between harmonic oscillation, circles and triangles. This is the \u2018old brain\u2019 of math: beauty and symmetry that is immediately visible.\u201d<\/p>\n<p>2.\u00a0\u00a0\u00a0\u00a0 Isaac, after consultation with faculty, converted the time vs motion graph he\u2019d made from analyzing Fischinger\u2019s <em>Studie #7<\/em> into a short piece of cut-out animation. The directions of the motion are different, however the feelings the motions evoke are very similar.<\/p>\n<p>3.\u00a0\u00a0\u00a0\u00a0 Daniel created <em>Canon in C(at)<\/em> using Avery\u2019s prancing black cat repeating in cycles to create a take on visual music. Skill levels not up to par, but strong concept. \u201cThis clip attracted me especially because of the simplicity of it, the straightforward smug propulsion of a cat who means business, and then [to] have him be manipulated in ways he couldn\u2019t expect, being slowed down, sped up, changed color and made to prance with copies of himself, a kind of pawn to my modes of madness.\u201d\u00a0 Using repetition to emphasize a quality of a particular motion.<\/p>\n<p>iv.\u00a0\u00a0\u00a0\u00a0 Interest in abstraction not as present in arts students, although Jake, the one who did move in this direction, took a more intuitive and conceptual approach, stripping down of a dancer image (inspired by Engel\u2019s <em>Accident<\/em>) to explore persistence of vision. Contrast hyperrealism of Disney with minimalist aesthetic of Lenica\u2019s <em>Mr Tete<\/em>.<\/p>\n<p>d.\u00a0\u00a0\u00a0\u00a0 Art students- animation learning as evidenced by their sequences, artist statements and reflections.<\/p>\n<p>i.\u00a0\u00a0\u00a0\u00a0 Increased understanding of timing led to improvisation in the form of straight ahead animation and\/or invention of characters and reinvention of gags.<\/p>\n<p>1.\u00a0\u00a0\u00a0\u00a0 Justis contrasting realist rotoscoped motion with cartoon motion and the trope of animator in conflict with his character.\u00a0 Chose Avery\u2019s style of animation to interact with his rotoscoped self. Inspired by the way Chris Sullivan works, he animated straight ahead to match with rotoscoping. \u201c\u2026it was nerve-wracking to start. I would draw the frames, shoot them, and then go back and redraw them completely for the first second or so after the character appeared. But at a certain point I found myself understanding on a much deeper level how to pace and time the movements.\u201d<\/p>\n<p>2.\u00a0\u00a0\u00a0\u00a0 Fiona adapted the movement of Mickey\u2019s arms from <em>Steamboat Willie<\/em> and applied it to her own character, literalizing it as a squid.\u00a0 But notes that her entire process was improvisatory, not so much in the step by step process of animating, but in putting the sequence together.<\/p>\n<p>3.\u00a0\u00a0\u00a0\u00a0 Ruby: adapting the sequence of objects falling on the bulldog from <em>BLB<\/em> to a different character with live animals falling on her.\u00a0 Sets up problem of what the animals do when they hit the ground.<\/p>\n<p>ii.\u00a0\u00a0\u00a0\u00a0 Will: portraying states of sobriety and drunkenness using two different physics, borrowed from <em>Steamboat Willie<\/em> (the fall down the stairs) and <em>Country Cousin<\/em> (the way smoke rises).\u00a0 Noticing it as a recurring theme in animation.<\/p>\n<p>iii.\u00a0\u00a0\u00a0\u00a0 Helen borrowed a leap from <em>Some Protection<\/em> and built motions around it, designing a simple female character in a leotard. She also borrowed Rimminen\u2019s strategy of having the character fade away and reappear in other places to develop a sequence composed of the character\u2019s acrobatic motions across a blank space. She writes: \u201cThrough this project I learned more about human motion and using transitions \u2026\u201d<\/p>\n<p>e.\u00a0\u00a0\u00a0\u00a0 Nearly all students gained a greater understanding of the role of preproduction design by being challenged to adapt another animator\u2019s work.\u00a0 They had to establish\u00a0some kind of logic to the universes they created that would justify their use of the motion or its kinematics.\u00a0 Many reflected on their preproduction process afterwards, seeing it as the main part of the problem solving that they did.<\/p>\n<p>3)\u00a0\u00a0 Conclusions:<\/p>\n<p>a.\u00a0\u00a0\u00a0\u00a0 This was a useful assignment for enforcing students learning of basic physics concepts-enjoyment from scrutinizing animated sequences frame by frame, \u201caha\u201d factor from discovering how much of particular actions was really left to the viewer (as in the Avery cartoon).<\/p>\n<p>b.\u00a0\u00a0\u00a0\u00a0 Useful for students developing their own sense of animation timing as well as the importance of preproduction.<\/p>\n<p>c.\u00a0\u00a0\u00a0\u00a0\u00a0 We needed more time for the last step, coaching students through adapting kinematics to their own sequences without replicating the actions.\u00a0 While many of their responses were quite wonderful, not all of them successfully adapted the kinematics as accurately as I\u2019d envisioned.\u00a0 But it was a good jumping off point for creative work.\u00a0 Sort of a carrot on the stick of analysis for the art students.<\/p>\n<p>d.\u00a0\u00a0\u00a0\u00a0 Coordinated studies model with interdisciplinary ethos-important structure to support this work, but could be adapted to other institutions, especially if there is enthusiastic physics faculty available.<\/p>\n<p>e.\u00a0\u00a0\u00a0\u00a0 Suggests a direction for a more systematic and analytical study of animators\u2019 motion styles and timing using this software. Could there be a scale of these styles based on quantitative data?<\/p>\n<p>f.\u00a0\u00a0\u00a0\u00a0\u00a0 I have not had time to do a systematic literature review to find out what has been written about animators styles of movement and timing (as opposed to imagery, characterization). This would be a good next step.<\/p>\n<p>g.\u00a0\u00a0\u00a0\u00a0 Suggested direction for creative work: deriving formal explorations of animated movement by appropriating kinematics of particular motions and playing with them. Converting slopes of the three graph types to paths of action is an obvious one.<\/p>\n<p>4)\u00a0\u00a0 Attach copy of the assignment as an appendix.<\/p>\n<p>[1] See\u00a0<a href=\"http:\/\/remarque.org\/~doug\/cartoon-physics.html\">O\u2019Donnell\u2019s Laws of Cartoon Motion<\/a>, Esquire, 6\/80<br \/>\n [2] Evergreen is an experimental, interdisciplinary liberal arts college. The curriculum is largely composed of full-time, team taught, interdisciplinary \u201cprograms\u201d that frequently last multiple quarters, enabling faculty and students to develop a learning community through which they can approach common questions from multiple disciplinary perspectives. Programs generally begin by emphasizing breadth, but by the second or third quarter lead students into depth in one or more areas.\u00a0 For faculty, one of the benefits of teaching with someone in a completely different discipline is that we learn a lot of new things, and discover ways in which our own disciplines can be expanded by connections with new concepts and practices.<br \/>\n [3] We had 42 students, from first years to seniors.\u00a0 About half were pursuing studies in the sciences with the other half focusing in the arts.<br \/>\n [4] Motion diagrams for physics are very similar to animation timing charts.<br \/>\n [5] Tex Avery: A Unique Legacy<br \/>\n [6] \u201cThe Definition of Animation: A Letter from Noran McLaren\u201d, Animation Journal, Vol 3 # 2.<br \/>\n [7]<br \/>\n [8]<br \/>\n [9] HP<br \/>\n [10] JT analysis<br \/>\n [11] KB analysis<br \/>\n [12] JH analysis<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Art Babbitt is often quoted as saying that \u201canimators follow the laws of physics unless it is funnier otherwise.\u201d In the spirit of this idea, I collaborated with Krishna Chowdary, a physics colleague at\u00a0Evergreen, to design a project in which undergraduates in our program \u201cTrajectories in Animation, Mathematics and Physics\u201d subjected clips of animation to [&hellip;]<\/p>\n","protected":false},"author":3910,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_mi_skip_tracking":false},"_links":{"self":[{"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/pages\/138"}],"collection":[{"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/users\/3910"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/comments?post=138"}],"version-history":[{"count":0,"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/pages\/138\/revisions"}],"wp:attachment":[{"href":"https:\/\/sites.evergreen.edu\/ruthhayes\/wp-json\/wp\/v2\/media?parent=138"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}